Previously on World's Strongest:Impact, The Alien Renegade
Calamity, The Cybernetic Sniper
Megaton, Friendly Neighborhood Nuclear Warhead
The Whirlwind, a Fusillade of Fisticuffs
Car Mage, The Wizard of Wheels
Night Sheriff, The Sheriff of Shadows
Hammer of Heaven, The Daring Demon Hunter
The Wanderer, Precocious Practitioner of the Arcane Arts
Storm Eagle, Queen of the Skies
Breakthrough, Multi-powered Mutant Powerhouse
Mr. Shade, The Ninja Vigilante
Wrath, Mistress of Mayhem
The Physician, Psychic Surgeon
Maximum, The Machine Man
Metal Marshal, The People's Powerhouse
Devil Fist, the Fist of the Morning Star
Perdition, Implacable Justice
Nemesis, Sister Spy
Prince Herman, Magician Mischief Maker
Inquest, The Vigilante Detective
Seraph, Paragon of Protection
Le Tarasque, King of Undertown
The Rat Queen, Dark Goddess of Undertown
The Never Ending Cheery Death Machine
Henry, Immortal Barkeep
Reciprocitor, The Karmic Kid
Enki, Queen of Mischief
Geostorm, King of Quakes
Nemain, Goddess Of War
Also on Age of Astonishment:
Hunter, the Elven Weapon Master
The Iron King of Asgard
The Crimson Commando
Today we dig into one of the newest categories in the game. Armageddon Unlimited is the newest book in the HU series and it is a book that ties into the metaplot of the whole Palladium Megaverse. You see over in the Rifts line there is this thing where Demons and Deevals(I think this is just a more trademarkable form of devil) are invading the Rifts world and the Three Galaxies(Phase World) and all sorts of other places. So this book ties into that. It describes the planes of Hades and Dyval and there endless war. It also puts in some cool new powers relating to demons and the like. It also has some specialized versions of the Mystic heroes that are more closely connected to these planes. So now we get to dig into the...
Step 1: The Usual
We start with elevens across the board like normal. However this class gets a lot of little bonuses to many attributes. I like this it fits the idea and makes it feel a little more special right off the bat.
+3 PS and Spd
+2 ME and PE
Base SDC 50
Base PPE 20+PE
Step 2: Education & Skills
This class gets a bunch of skills. It also gets a few very specialized skills. I like this as it fits well with the idea of a Hunter who is highly trained to hunt and fight demons. there are not that many choice points here. So here are the skills.
Common and General Skills
Computer Operation (+20%)
Mathematics Basic (+20%)
Pilot Automobile (+10%)
Speak and Read Native Language at 98%.
Speaks and Reads French and German (+20%).
Pilot Motorcycle (+10%).
Weapon Proficiency Program
WP Automatic Pistol
WP Automatic & Semi Automatic Rifles
Demon Hunter Program
Basic Electronics (+5%)
Detect Ambush (+15%)
Detect Concealment (+10%)
Gymnastics +2 PS, +1 PP, +2 PE, +7 SDC
Boxing +1 Attack, +2 Parry and dodge, +1 roll w/punch, +2 PS, +10 SDC
Hand to Hand: Martial Arts +3 Attacks +3 Roll w/Punch +2 Initiative +3 Pull Punch +3 Parry/Dodge +2 Strike/disarm
Surveillance Systems (+15%, +25% to tail supernatural beings).
Tracking (+10%, +15% when it’s the Supernatural).
Acrobatics +2 roll w/punch, +1 PS, +1 PP, +1 PE, +3 SDC
Lore: Demons and Monsters
Demon Hunter Lore: Magic
Modern and Ancient Weapons Armorer
Circles of Trapping and Protection
Athletics: +1 Parry/Dodge; +1 roll with punch/fall; +1 PS; +3 Speed; +5 SDC
Body Building: +2 PS; +10 SDC
Running +1 PE; +10 spd; +3 SDC
Step 3: Circle Magic
This is cool, your hero has special magic circles that give you abilities to mess with demons and the like. Really cool. I am a little confused though. You don't get all that much PPE with this class, so little that it is likely you may not be able to actually cast those circles. Its a little weird. Also can you get more circles? Can the Mystic Training class get them? I wish there was a little more here. I like it and I want more, is what I am saying.
Protection Circle of Supernatural Concealment(20)
Protection Circle, Simple(5)
Protection from Demons(30)
Protection from Deevils(30)
Circle to Banish Demons(60)
Circle to Banish Deevils(60)
Circle of Empowerment(40)
Step 4: Years of Training and Contacts
I really love this section. This is where you find out how many contacts you have and how long you have been hunting, and you could have been hunting since your early teens. I went with ten years as that is a decent amount of time, I see her as starting as an apprentice hunter at the age of 13, so she is now 23, and a veteran hunter. Also I think maybe some of her contacts are family members. I think that will work.
Years of Training
Ordinary People: 25
Family Business Contact: 6
Fellow Demons Hunters: 4
Super Friends: 3
Step 5: Saving Throws and Other Bonuses
The Demon Hunter gets a lot of bonuses to saving throws and their save grow pretty heavily over time. I actually like this a lot. Saving throws are a subtle set of powers but it effects a great deal of the game, especially any game that involves a lot of magic and psionics usage.
+1 vs HF
+2 vs Mind Control and Psionics(+4 when it is an evil supernatural being)
+1 vs Magic
+1 Initiative vs Supernatural Evil
+1 attack per melee against supernatural evil or on the side of supernatural good
half damage from the attacks of demons, Deevils and similar evil or Anarchist supernatural beings
Impervious to the bite and mind control of vampires.
Impervious to supernatural possession
See ghosts and supernatural spirits and entities
Destroy supernatural evil: counts as two attacks, does double damage to supernatural evil, even if the creature is normally immune to damage.
Step 6: Equipment and Finances
I am going to be playing around with the concept of a Demon Hunter here. Often the Demon Hunter in fiction is a sort of loner, or working with a very small group. I was thinking of playing around with the idea of a family of hunters who are a fairly large organization, and also it is a big extended family. They have been hunting for a long time, so while they started out as a small family in a tiny region, they eventually grew to have family all over the world and a huge amount of information and resources. Though I think they still send out the Hunters in the family alone, as most of the family is focused on support and training. So She has a car, a limousine that takes her to her hunting gigs. We also have to roll for her starting finances, but I will look at that not as her only money, but the amount of money she has been given by the Family to deal with the current situation. I think that would work, pretty well. She stays in a Family safehouse and is hunting demons in the city.
And now we do some finishing touches, and take this framework of a hero and build it into a complete hero with a backstory.
Name: Monique Perrault
Super Identity: Cavalier Rouge
Computer Operation; Singing; Mathematics Basic; Pilot Automobile; Speak and Read English; Speaks and Reads French and German; Pilot Motorcycle; WP Sword; WP Blunt; WP Automatic Pistol; WP Automatic & Semi Automatic Rifles; Basic Electronics; Detect Ambush; Detect Concealment; Gymnastics; Boxing; Hand to Hand: Martial Arts; Prowl; Surveillance Systems; Tracking; Safecracking; Pick Locks; Acrobatics; Demolitions; Lore: Demons and Monsters; Demon Hunter Lore: Magic; Modern and Ancient Weapons Armorer; Circles of Trapping and Protection; Athletics; Body Building; Running; Swimming; Climbing; Research
Protection Circle of Supernatural Concealment(20); Protection Circle, Simple(5); Protection from Demons(30); Protection from Deevils(30); Circle to Banish Demons(60); Circle to Banish Deevils(60); Circle of Empowerment(40)
Monique comes from a long line of hunters. Her most renowned ancestor had invented the Fairy Tail as a method for letting the normal people of the world know how to protect themselves from the things that go bump in the knight. To this day her family has gathered a vast library of hunter's journals and stories going back three hundred years. Oddly enough everything prior to that was lost in a great fire. Monique grew up fighting evil spirits, Vampires, Demons, and other supernatural evils. Recently she has come to Coast City as there was a massive spike in demonic possessions and the like. She also has encountered a Demon claiming to be reformed. He seems kind and helpful, and has even saved her life a couple of times. She doesn't yet know how she feels about this development, but she cannot yet shake the feeling that he is telling the truth. It has awakened a lot of Emotions in her she never thought she would feel toward a demonic being. But whatever she feels, she has a job to do and nothing will get in the way of her doing it.
And with demon hunter we are one category away from the final hero of Heroes Unlimited. I hope you like her, I think she is pretty neat and sort of unique. She is the only class in the books that has magic circles. Which strikes me as odd, I mean, there are circle mages in other Palladium books, but in this one the only one who can do them is one that does not have enough PPE to actually use about half the circles she knows. I guess, those are for higher levels? In doing this series I have often felt that the majority of play testers must have been cheating a little. I mean, I always saw the most cheating when I GMed Palladium games, even if it was just subtle stuff(like having loads of really high attributes). I am not sure how I feel about this. Next time we dig into the last and-arguably-the strongest hero in the series. Next time we will look at the Heroic Hellion. We need a good demon to woo our awesome Demon Hunter. It should be fun.
Also +Megan Bennett-Burks and I just finished a Kickstarter for A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shape shifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.