Impact, The Alien Renegade
Calamity, The Cybernetic Sniper
Megaton, Friendly Neighborhood Nuclear Warhead
The Whirlwind, a Fusillade of Fisticuffs
Car Mage, The Wizard of Wheels
Night Sheriff, The Sheriff of Shadows
Hammer of Heaven, The Daring Demon Hunter
The Wanderer, Precocious Practitioner of the Arcane Arts
Storm Eagle, Queen of the Skies
Breakthrough, Multi-powered Mutant Powerhouse
Mr. Shade, The Ninja Vigilante
Wrath, Mistress of Mayhem
The Physician, Psychic Surgeon
Maximum, The Machine Man
Metal Marshal, The People's Powerhouse
Devil Fist, the Fist of the Morning Star
Perdition, Implacable Justice
Nemesis, Sister Spy
Prince Herman, Magician Mischief Maker
Inquest, The Vigilante Detective
Seraph, Paragon of Protection
Le Tarasque, King of Undertown
The Rat Queen, Dark Goddess of Undertown
The Never Ending Cheery Death Machine
Henry, Immortal Barkeep
Reciprocitor, The Karmic Kid
Also on Age of Astonishment:
Hunter, the Elven Weapon Master
Ms. Miracle
The Iron King of Asgard
The Crimson Commando
And now...
In this post we will be digging into one of the more interesting and unique hero categories. It has its own set of powers that work a little different than the other powers this game puts forth. This is kind of what I really though a super smart hero should have. Also I think that if you combined this with Hardware and Special Training, you could get some really fun heroes that match up with heroes with powers, psionics, magic, or other superhuman abilities. I think there is something there. Anyway lets dig into the...
Natural Genius
Step 1: The Eight Attributes
We go with elevens across the board. THis character is one of the smartest in terms of raw attributes. It gains a boat load of IQ points right off, and I don't think anything other than the Super Sleuth, which gains a bonus of one...ONE! In this case we can leave the attributes alone, compared to other "Smart" heroes. There you go.
+9 IQ
+3 ME
+2 MA
Step 2: HP & SDC
Normal HP and SDC basics here. Pretty exciting. Seriously though, why is this a step, shouldn't this just be part of the final step? I don't get this stuff sometimes.
Base SDC 20
Step 3: The Power of Intelligence
And here we get to the unique powers of this category. My only regret for this area is that there are not more interesting powers. All the powers are based around the application of the mind to a given problem. You start with four powers though you can exchange some of your skills for more powers at the outset. As you do get an awful lot of skills this might be something I consider as I move forward. Actually, yeah I think I will spend some of my skills to get another ability at the start. I will drop three of my secondary skills to gain an additional special ability. Very exciting
Analytical Mind
+2 Initiative +1 ME
Healing Trance
+1 PE +7 SDC
Mind Over Matter: Combat Trance
For 2 melee rounds
+2 attacks +1 Initiative +6 Strike/Parry +3 Dodge +3 disarm/entangle +3 pull punch
Mind Over Matter: Pain Tolerance
+1 ME +2 PE +7 HP +3 SDC
Odds Assessment
If odds are good +1 Initiative +1 Strike, Parry, And Dodge +2 Disarm, Pull Punch, and Roll w/Punch
If odds are bad invert those numbers
Step 4: Education and Skills
Our hero gets a bunch of skills. Its kind of ridiculous. You start off with five skill programs and 12 Secondary skills(though we have reduced that by three, so it is now 9 Secondary skills). Yeah that gets a bit crazy. This is probably the only character in the game that gets close to having almost half of the skills in the game. Make of that what you will.
Computer Program
Basic Electronics
Computer Operations
Computer Programming
Computer Repairs
Language Program
Hebrew
German
Russian
Arabic
Mechanical Program (General)
Mechanical Engineer
Basic Electronics
locksmith
Science Program
Computer Operation
Advanced Mathematics
Chemistry
Anthropology
Biology
Astrophysics
Technical Program
Art
Business & Finance
Research
law (General)
Professional Thief Program
Locksmith
Prowl
Climbing
Surveillance Systems
Medical Doctor Program
Biology
Chemistry
Pathology
Medical Doctor
Electrical Program
Electrical Engineer
Basic Mechanics
Computer Operation
Robot Electronics
Espionage Program (Basic)
H2H: Martial Arts +3 Attacks +3 Roll w/Punch +2 Initiative +3 Pull Punch +3 Parry/Dodge +2 Strike/disarm
Detect Ambush
Intelligence
Wilderness Survival
Disguise
Impersonation
Physical Program
Acrobatics +2 roll w/punch, +1 PS, +1 PP, +1 PE, +3 SDC
Gymnastics +2 roll w/punch, +2 PS, +1 PP, +2 PE, +7 SDC
Boxing +1 Attack, +2 Parry and dodge, +1 roll w/punch, +2 PS, +10 SDC
Wrestling+1 Roll w/punch, +2 PS, +1 PE, +13 SDC
Secondary Skills
Athletics: +1 Parry/Dodge; +1 roll with punch/fall; +1 PS; +3 Speed; +5 SDC
Body Building: +2 PS; +10 SDC
Running +1 PE; +10 spd; +3 SDC
Seduction
WP Blunt
WP Automatic Pistol
WP Automatic & Semiautomatic Rifles
WP Revolvers
WP Bolt Action Rifles
Step 5: Alignment
I kind of see this hero as a sort of wild card in the hero community. She does what she like and generally helps people, but she does it in her own way and tends to take from villains whatever she thinks she needs. She is sort of a one woman Leverage crew. I will be going with Anarchist.
Step 6: Rounding Out & Other Stuff
This is the finishing up process. There is one bit here that is a bit unique. YOu get a fair bit of cash and it helps describe your recent past, or at least if you have been active as a super genius recently. I will be going with the richest option naturally and so we have our hero living off a big score. She maybe recently took down a gang, or a part of a gang and is living off that big score she took from said gang. Now she has $70,000 burning a hole in her pocket. She could probably be a millionaire a thousand times over if she applied herself to making money, but she is kind of a thrill chaser and needs that danger more than she needs money. She lives the high life, sure, but she has no real savings...she doesn't need it.
Name: Rebecca Mizrah
Super Identity: Enki
Alignment: Anarchist
IQ: 20
ME: 16
MA: 13
PS: 21
PP: 13
PE: 19
PB: 11
Spd: 24
HP: 29
SDC: 81
Skills
Basic Electronics; Computer Operations; Computer Programming; Computer Repairs; Hebrew; German; Russian; Arabic; Mechanical Engineer; Basic Electronics; Locksmith; Computer Operation; Advanced Mathematics; Chemistry; Anthropology; Biology; Astrophysics; Art; Business & Finance; Research; law (General); Locksmith; Prowl; Climbing; Surveillance Systems; Biology; Chemistry; Pathology; Medical Doctor; Electrical Engineer; Basic Mechanics; Computer Operation; Robot Electronics; H2H: Martial Arts; Strike/disarm; Detect Ambush; Intelligence; Wilderness Survival; Disguise; Impersonation; Acrobatics; Gymnastics; Boxing; Wrestling; Athletics; Body Building; Running; WP Blunt; WP Automatic Pistol; WP Automatic & Semiautomatic Rifles; WP Revolvers; WP Bolt Action Rifles
Powers
Analytical Mind
Healing Trance
Mind Over Matter: Combat Trance
For 2 melee rounds
+2 attacks +1 Initiative +6 Strike/Parry +3 Dodge +3 disarm/entangle +3 pull punch
Mind Over Matter: Pain Tolerance
Odds Assessment
If odds are good +1 Initiative +1 Strike, Parry, And Dodge +2 Disarm, Pull Punch, and Roll w/Punch
If odds are bad invert those numbers
The world was just so boring for Rebecca. Everything was predictable, everything was slow, everything was just so stupid. From a very early age she understood far more than anyone her age. Heck by the time she was ten she understood more than the vast majority of adults. She ended up dropping out of high school, though that did not stop her learning, she dropped out as the school was teaching her far too slowly. As she grew to adulthood she became obsessed with super heroes. Among them were a few people who were smart enough to keep up with her, and it turned out she was pretty good at dealing with superhuman dangers. In fact she began to see herself as a bit of freelance super hero. She even chose a name, Enki the Mesopotamian deity of mischief. When criminals draw her attention she watches them and learns all she needs to ruin them. She recently brought down a major crew of the Polish Mafia.
As I said the Natural Genius is an interesting and different type of hero within the paradigm of Heroes Unlimited. I hope you liked this hero. Let me know what you think. Next up we will be digging into another odd one, the Symbiote. Should be a hoot.
Also +Megan Bennett-Burks and I just finished a Kickstarter for A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shape shifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.
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