Impact, The Alien Renegade. Then I build Calamity, the Cyborg Sniper. Now I will begin on a hero empowered through experimentation. I am pretty excited about this one. I'ma come clean here, The Experiment power category was the what drove me to enjoy the lonely fun of making Palladium characters. I made some of my most broken characters in this power category. I will be breaking this up into to separate characters. First I will use this post to make a standard experiment character. Then in the next post I will do a Super Soldier. See it started as a sub type of the Experiment, but it ended up getting shifted off to its own category in Powers Unlimited 2, and holy crap can I make that character OP, so I think this will be fun. And now without further ado, lets dig into making our hero!
Step 1: Attributes
Still starting them off at 11 each. I know I could skip this part for the description of my process, but I like to do things in order. So I guess we will have to get used to seeing this same little bit here. Thanks weird little obsessive need.
Step 2: Education & Skills
I think for this character she will have been something of a jock in her youth and was super focused on martial arts and eventually getting into MMA and hitting it big. However she never really focused on her studies and ended up working as a janitor for some sort of pharmaceutical research facility and street fighting on the weekends to make ends meet. I like the idea that she has always wanted to be a hero, but the modern world just doesn't seem to fit her needs. So she will end up taking the physical/athlete program and the ancient weapons program. I made sure to take Martial arts with her secondary skills, as I wanted to get the most bang for my buck in physical skills and I needed to use the program to get all four of the skills I couldn't take as secondary skills. I do think its odd that Palladium has a difference between Acrobatics and Gymnastics, despite the fact that they are virtually identical skills. But they grant loads of bonuses so it would be foolish not to take both.
Acrobatics(+2 roll w/punch, +1 PS, +1 PP, +1 PE, +3 SDC)
Boxing(+1 Attack, +2 Parry and dodge, +1 roll w/punch, +2 PS, +10 SDC)
Gymnastics(+2 roll w/punch, +2 PS, +1 PP, +2 PE, +7 SDC)
Wrestling(+1 Roll w/punch, +2 PS, +1 PE, +13 SDC)
Ancient Weapons Program
WP Paired Weapons
H2H: Martial Arts(+2 attacks/melee; +3 roll with punch/fall;+2 initiative; +3 pull punch)
Athletics(+1 parry and dodge, +1 roll w/punch, +1 PS, +3 Spd, +5 SDC)
Running(+1 PE, +10 Spd, +3 SDC)
Step 3: The Experiment and Powers
Well it turns out the pharmaceutical research company she cleaned was a secret medical research faciity doing illegal research into human chemical augmentation. One day she was cleaning and accidently came into contact with one of their discoveries, a new form of radiation from an alien probe they discovered long ago. While they had tried to use the radiation to augment humans before, something was different about our hero and she was the first and, so far, only one granted powers by this alien radiation. Because it was an accident after hours, the company is unaware that our hero gained powers at all, and she ain't in a hurry to let them know.
Now she gets her powers. Experiment characters have an eleven percent chance to get the option of three major super powers, so I will be going with that. The three powers I will pick are Supernatural Strength, Sonic Speed, and Gravity Manipulation. Why Gravity Manipulation, you ask? Good question hypothetical you, the reason I take that power is that it allows for you to triple your speed. Now for this to work you have to assume that the rules for damage by speed work as they are laid out in extraordinary speed. That is to say you gain +4 damage for every 20 mph you are moving. Now they do have super punch and super slam rules for Sonic Speed, but superhuman strength hits harder than those , and I am pretty sure that in some book they state that the rules apply no matter what power occurs. What this means is that the hero can spend a turn lowering her weigh, spend a turn accelerating to full speed(2,100 mph) and then hit her opponent for an super strength punch +105 extra damage due to speed. That is about equal to a low damage nuclear strike. This is a super dangerous punch, I could even call it something cool and anime sounding. I will think on that. Now I also have to choose a side effect from the experiment. I will be going with Breath without air. Our hero doe not need to breath, but now she can no longer smell or taste. She thinks its a fine trade off for her power.
Nature of the experiment: Radiation or other energy
Type of experiment: Accident, super abilities were completely unexpected
Sponsoring Organization: Secret Medical Research Facility(Reach Corp)
Status With Organization: Powers are unknown to the organization
Number of super abilities: 3 major powers
Side Effects: Breath Without Air
+2 Pull Punch
Run at 700 mph
+ 1 attack
+4 Automatic dodge(can dodge bullets but with no bonus or penalty)
+6 Roll W/punch
+1 pull punch
Can stop or turn on a dime
Vision is five times better than a normal human read an 18 inch sign a mile away
Night vision 500 ft
Step 4: Other stuff
All that is left is to finish up the hero with some back story and personality stuff. She is super skinny, running around and manipulating gravity burns crazy amounts of calories. She is the third born to a big farming family out in the middle of Nebraska. The gaining of her powers has changed her from a depressed and self recriminating person to one who is gugho and driven to compete and succeed. She still lives in a crummy apartment in the bad section of Coast City, but she realizes how lucky she is and seeks to help everyone around her. She does have a few martial arts weapons, and maintains her skills with them. She is a member of a local dojo, and has been working with her instructor to learn to master her powers.
Name: Mary Schmidtt
Super Identity: Megaton
PS: 56 Supernatural(+41 dmg, carry 16,800 lbs, lift 28,000lbs, multiply by 100 when reduce gravity)
Spd: 700 mph
Acrobatics; Boxing; Gymnastics; Wrestling; WP Paired Weapons; WP Blunt; WP Knives; WP Target/Throwing; H2H: Martial Arts; Athletics; Running; Climbing; Prowl; Swimming
Restrained Punch: 5D6
Power punch: 3D6x10+41
Automatic Dodge: +4
Pull Punch: +6
Roll w/punch: +16
The Megaton Punch
When Mary decides it is time to unleash the full fury of her power it takes a few actions. First she spends a turn reducing gravity on herself. The next round she gets to full speed. The round after that she winds up for a full power punch, and then she strikes. Travelling at 2,100 miles per hour(which is nearly as fast as the fastest bullet ever(.220 Swift traveled at 2,727 mph). It could be argued that your opponent would need to follow the rules for dodging/parrying a bullet. I would as a GM. If you successfully hit you will do a massive amount of damage: 3D6x10+146 dmg(average damage 246 dmg, that is about the mid range for a medium nuclear warhead). Basically she crouches for a second, then vanishes and you hear a sonic boom, finally she swirls around her opponent swiftly and strikes at full speed her fist striking like thunder)
And so we have now completed the super hero Megaton. Mary grew up on a dairy farm in the Midwest with her parents her siblings and her whole extended family working it. When she was a teen she first encountered martial arts films, and she knew that was what she wanted to do. She spent her teen years studying martial arts and when she encountered MMA shew knew that was for her. When she graduated high school she traveled to Coast City and tried to make her name in the MMA. However she just wasn't good enough. She was too short, to thin, lacked a certain natural talent. She was told by many she encountered that no matter how hard she worked she would never make it to the big time. Needing money she began work for the Reach Corporation as a night janitor. Each day was more of a beat down than the previous day. The only bright points in her life was when she entered the illegal street fights in the city. She didn't often win, but she was always getting better with each fight.
One night at work she was cleaning a lab and accidentally knocked over some sort of metal orb(the alien probe, some idiot left it out over night). When she reached down and picked it up it heated up. Her whole body burned for minutes. The pain was so intense she could not even make a noise. And then it was over, as if it had never happened. Over the next few week Mary began to realize she had super powers. She was stronger and faster than any human she had ever heard of, and also she seemed to be able to manipulate gravity. Now she no longer gets into street fights. She spends her free time racing through the city and helping people. She knows that she has been gifted with a great power and she must do something good with it. And if fighting supervillains is also really fun, what of it? She knows what it is to have her dreams crushed by those with natural giftings, so she always make sure to try and encourage people to try harder and never give up. She is the sworn enemy of despair giving up.
And there is the first Experiment character. I hope you liked it. Let me know what you think. The next post will be a super soldier, maybe he used to hang out with Calamity from my previous post. I am going to have a lot of fun with this one.
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