Today we will be looking at one of my favorite genres, Superheroes. We are also looking at one of the big names in supers RPGs. I like the system, but I also have some issues with it. So lets dig into...
Mutants & Masterminds
Peritextual ElementsThe books have always been beautiful. Always full color, always professional artists working to make the art look consistent and stylistic. The third edition has continued that tradition with high quality artwork, and solid layout design. It is laid out in two columns on high gloss white paper with colored sidebars. The font is easy to read and the chapters are arranged in a standard and easy to follow method. Overall it is pretty standard layout and all, but it is serviceable and pleasant.
The power building rules are effects base. You build your powers out of groups of effects, each power has a variable cost due to this and you can raise or lower the ability by adding modifiers to the power. Basically you use your points to build exceptions to the rules in your favor. It makes for highly variable characters while keeping the power level roughly equitable. I like the mechanics, however it can lead to a couple of small problems. Firstly it can make the characters feel a little samey. Secondly you can build a character that looks tough and powerful but has a weakness you did not anticipate. These are both solvable within the game, just things to watch out for.
And that is the Fourth Game Of Christmas. Tomorrow...