Previously on World's Strongest:
Impact, The Alien Renegade
Calamity, The Cybernetic Sniper
Megaton, Friendly Neighborhood Nuclear Warhead
The Whirlwind, a Fusillade of Fisticuffs
Car Mage, The Wizard of Wheels
Night Sheriff, The Sheriff of Shadows
Hammer of Heaven, The Daring Demon Hunter
The Wanderer, Precocious Practitioner of the Arcane Arts
Storm Eagle, Queen of the Skies
Breakthrough, Multi-powered Mutant Powerhouse
Mr. Shade, The Ninja Vigilante
Wrath, Mistress of Mayhem
The Physician, Psychic Surgeon
Maximum, The Machine Man
Metal Marshal, The People's Powerhouse
And now...
So before We get started with this character I would like to point out that this series has inspired a friend of mine, +Cameron Corniuk to start a similar series on his site. I think I will try and consider his characters to be canon members of this universe I am creating. Check it out, Hunter, the Elf With Amnesia.
In this post we will be digging into the Special Training Category of hero. I am not sure why hardware and physical training heroes don't fall into this category. However this does have some of the oddities in the system, some very useless heroes can be found in this category. First lets start with...
The Ancient Master
Step 1: The Attributes
& Other Character Features
This section is a bit different from normal. It has certain minimums that you must raise your attributes to if you do not have them high enough at this point.
PS set to 19
PP set to 19
PE set to 20
+5 MA
In this step you must also roll your characters age and the amount of time he has spent in the world outside the monastery or training ground he was raised in. Also in this section we find out that this is the only character that starts at a level higher than 1. In fact you start at a level between 4 and 9. Now, I will be using the Ninjas & Superspies option for this character which will have an effect on the age and level of experience. It will half those, and it will mean that the character does not get the power listed here, but instead he will get the OCC Dedicated Martial Artist.
Age: 41/2=20 years old
Time in the modern world: six months
Experience: 9/2=Level 4
HP: Normal HP +1D6 per each level beyond the first +6D6 additional HP(21)
SDC: 121 +PE number and what is gained from physical Skills
Step 2: Skills & Education
Now as this is a worldly martial artist he doesn't get a lot of skills outside of his martial arts. So for this I get to choose two martial arts or one exclusive martial arts. Looking through the list I thought about choosing Muay Thai(Thai Kick Boxing), as it has a really OP ability where you can strike with all of your attacks in the first action if you have the initiative(there are some downsides, so make sure you can take your enemy down with this). This focuses in on dealing damage and being fast and tough. It is a brutal form. But it would mean that I only get the one martial art and I would get less cool powers. So instead I think I will be going with Tien-Hsueh Touch Mastery. I like this art because it actually comes with a cool back story. Basically there are only a couple of families that learn this art and you must be evil to learn it. You can still do it if your alignment changes, but then your family will sentence you to death. So a martial art that grants great power, but to be a good guy requires the world be turned against you. I like it. It is an exclusive Martial Art so it counts as both choices available to me. I mostly chose this for the cool death touch power and Chi abilities as this martial art grants some awesome abilities.
Tien-Hsueh Touch Mastery
x2 Normal Chi twice
+4 ME
+2 MA
Attacks Per Melee: 1
Special Attack: The Dim Mak
+1 roll w/punch
+1 strike
+1 parry/dodge
Powers
Blood Flow Atemi(1D8 straight to hit points)
Body Chi (Can spend 1 chi to gain 5 points to M.E., M.A., P.S., P.P., or Spd, may spend multiple points at a time)
Hardened Chi(Spend chi to absorb damage or deal extra damage)
Dragon Chi(can channel chi from the surroundings or from willing people)
Dim Mak(stops people regaining Chi)
Mind Walk(can travel outside his body with a invisible chi body)
Skills
Language: Chinese
Geomancy
Literacy
Running +1 PE; +10 spd; +3 SDC
Athletics: +1 Parry/Dodge; +1 roll with punch/fall; +1 PS; +3 Speed; +5 SDC
Basic Mathematics,
Read/Write English
Speak English
And there it is. I am not sure if this character is more powerful than the standard Ancient Master. Point of fact, I think that this character is far less powerful than the options available in the Heroes Unlimited Book. In a straight up hand to hand fight, he can be pretty impressive, increasing his PP to amp up his parry roll, then using chi for defense or damage to just pummel the opponent. However against ranged combatants he is kind of hosed. His one attack per melee sucks. Now I am not sure if that applies in HU, as in Heroes Unlimited everyone does get two attacks per melee even without martial arts, whereas in N&SS they do not. I am not sure how the rules would be applied here. So I will do what would work better for this character and assume that HU's two attacks just for being alive applies. This means that the hero has 3 attacks per melee.
Name: Li Wei
Super Identity: Devil Fist
Alignment: Anarchist
Level: 4
IQ: 11
ME: 15
MA: 18
PS: 20
PP: 19
PE: 21
PB: 11
Spd: 24
HP: 55
SDC: 150
Chi: 84
Skills
Language: Chinese; Geomancy; Literacy; Running; Athletics; Basic Mathematics; Read/Write English; Speak English
Powers
Blood Flow Atemi(1D8 straight to hit points)
Body Chi (Can spend 1 chi to gain 5 points to M.E., M.A., P.S., P.P., or Spd, may spend multiple points at a time)
Hardened Chi(Spend chi to absorb damage or deal extra damage)
Dragon Chi(can channel chi from the surroundings or from willing people)
Dim Mak(stops people regaining Chi)
Mind Walk(can travel outside his body with a invisible chi body)
Initiative: +0
Attacks Per Melee: 3
Strike: +3
Damage: +5
Parry: +4
Dodge: +4
Roll w/punch: +2
He was the chosen heir of an ancient assassin clan, a prodigy who mastered the killing arts faster and with more ruthlessness than any before him. He had killed his first an by the age of twelve, and by fifteen was already building a reputation in the underworld. Then he made a friend. His friend did not care about the death and killing. He did not fear or resent Wei. Instead they would have fun and just be teenagers. This had never happened before, sheltered and trained only to kill Wei had no frame of reference for this. Empathy and sympathy began to build in him. He could no longer complete assignments. He left the clan. This is not done. Currently they are in disarray on what to do about his defection. They have hired bounty hunters to bring him back, but should that fail a death order will be signed. Wei has been Named the Devil Fist by those who have faced him, capable of using his chi to strike like thunder and move lie the wind. He has managed to get a day job washing dishes at a local bar that caters to the hidden world of Coast City, Henry's Place. It is simple work, but it lets him meet many new and interesting people with fascinating stories.
And there is my ancient master. I am not sure I like this one, but come on. I had to go with the one class that gained the Dim Mak, it is just such a nasty power. Also the Chi abilities can make a hero do the impossible. Next post we will be digging into the Hunter/Vigilante hero. I have had an interesting idea for a background for him, so I am looking forward to this one a bit.
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