Impact, The Alien Renegade
Calamity, The Cybernetic Sniper
Megaton, Friendly Neighborhood Nuclear Warhead
The Whirlwind, a Fusillade of Fisticuffs
Car Mage, The Wizard of Wheels
Night Sheriff, The Sheriff of Shadows
Hammer of Heaven, The Daring Demon Hunter
The Wanderer, Precocious Practitioner of the Arcane Arts
Storm Eagle, Queen of the Skies
Breakthrough, Multi-powered Mutant Powerhouse
Mr. Shade, The Ninja Vigilante
And now...
Moving on from the Mr. Shade, we move into some of the odder areas of hero creation. We will be dealing with Physical Training heroes. I sounds like your Batman type hero, but in reality it is a hero who specializes in a custom martial art they designed themselves. I guess closer to Bruce Lee? Mostly this is a straight up combat character, though it won't be as strong as some of the super powered beings out there. I do think the hero has some cool abilities, so lets dig in.
Step 1: The Usual
In this section they make mention that you should keep track of your attributes and your HP and SDC as you go as it will all change. As usual we will be starting with elevens across the board.
Step 2: Education and Skill Modification
You get your skills as normal, except for a couple of differences. First you lose one skill program. Second you cannot choose any physical skills at all. So using the standard skill choice I get one skill program and eight secondary skills. I think something simple would work here. I think a business program. Maybe she wants to start her own dojo and so spent her time learning how to manage money and business.
Business Program
Basic Mathematics
Business & Finance
Computer Operation
law (general)
Research
Secondary Skills
First Aid
Basic Mechanics
Wilderness Survival
Motorcycle
Computer Programming
Language: Chinese
Language: Japanese
Language: Russian
Step 3: Determining Abilities - Physical Area of Expertise
Now you have some choices to make, do you want to be strong or fast? You also get to choose the style of martial art you use and some physical skills and the like. This character will be focused on Strength and power as well as an aggressive fighting style. She will be able to punch through steel. One of the interesting things about this category, you have a choice between speed and strength, and then you can choose between defense martial art and aggressive martial arts. However if you choose strength as a focus and defense arts or speed and aggressive martial arts, you lose some of your powers. This means that, in practice, there are only two options here, not four. As I cannot ever see a reason to pick cross specialization and take the power loss. Its bits like this that lead me to believe that despite the rumor game balance was an important idea in the design of these games.
Physical Skills
Gymnastics+2 roll w/punch, +2 PS, +1 PP, +2 PE, +7 SDC
Wrestling+1 Roll w/punch, +2 PS, +1 PE, +13 SDC
Running +1 PE; +10 spd; +3 SDC
Athletics: +1 Parry/Dodge; +1 roll with punch/fall; +1 PS; +3 Speed; +5 SDC
Body Building: +2 PS; +10 SDC
Acrobatics+2 roll w/punch, +1 PS, +1 PP, +1 PE, +3 SDC
Focus on Endurance and Strength
PS Equal to superhuman(including all bonuses from the power) +25 PS
+5 PE
+3 Spd
+2 PB
+21 HP
+70 SDC
+1 Attack
+1 Pull Punch
+1 Initiative
Step 4: Special Hand to Hand Combat
As I said earlier I will be going with Aggressive combat style as opposed to the defensive style. It grants a bunch of special strikes and hits hard. This hero is based around taking down the bad guys as hard and as quick as possible. She channels her chi into her fists to increase her strength and deal more damage. Another couple of cool things this power category gets is a three special abilities. Power Punch, Power Kick, and Force of Will. The power attacks are pretty spiffy as they let you damage invulnerable characters and that sort of thing. Force of will lets you keep going after you should be dead, its not so useful in combat, but it can help you get to a healer or doctor and stay alive.
Aggressive and Deadly Combat
+2 attacks
Paired Weapons
Punch 2D4 dmg
Kick 2D6 dmg
All three special abilities
Step 5: Finishing Touches
Now we do some calculation to figure out the final attribute scores, HP, and SDC. What is interesting is that the base SDC is not listed anywhere in this category as far as I can tell. If anyone knows what the base SDC for the Physical Training Category, please let me know. I will also use this to start to piece together a picture of the character as a whole. I see her as a street fighter who teaches self defense to young girls, help them protect themselves in the mean back streets of Coast City. Maybe she was/is involved with the underground street fighting ring we established back with Megaton. She could be one of the champs, and uses the money she wins to pay for her dojo. Also as she is a champ, she can stop the fights from going too far. It could also be a source of underground information to help her help people in need.
Name: Sloane Kelly
Super Identity: Wrath
Alignment: Unprincipled
IQ: 11
ME: 11
MA: 11
PS: 44 Superhuman
PP: 13
PE: 21
PB: 13
Spd: 27
HP: 45
SDC: a minimum of 111, plus whatever the base SDC is
Skills
Basic Mathematics; Business & Finance; Computer Operation; Law (general); Research; First Aid; Basic Mechanics; Wilderness Survival; Motorcycle; Computer Programming; Language: Chinese; Language: Japanese; Language: Russian; Gymnastics; Wrestling; Running; Athletics; Body Building; Acrobatics
Initiative: +1
Attacks: 5
Strike:
Damage: +29
Parry: +1
Dodge: +1
Roll w/punch: +6
Pull Punch: +1
When she was a child Sloane saw her first Bruce Lee movie. It changed her life. Every chance she got she would listen to interviews, read his books, and watch his movies. She became obsessed with his methods and began developing her own style early on. She could never stick with a martial art, but she always stuck with the discipline. A few years ago she had a major breakthrough, she began seeing true growth in ability. Now she stands as a powerhouse in the hidden world of martial arts masters. People believe that the Jianghu societies are long gone, forgotten to history. Here in Coast City, martial artists abound. New dojos go up every month, and new styles are seen every week. Above it all stands the Shadow Masters, the seven true masters of martial arts who organize their styles into schools and maintain order in the hidden community. Among these hidden martial societies Sloane moves like a wrecking ball. Anyone gets out of line and she strikes them down. They call her Wrath, as she strikes with the fury of heaven. The Shadow Masters have not yet decided how to deal with this loose cannon, but they know they will need to do something soon. She has built a school and soon her disciples will be trained enough to pose a political threat to the Masters.
Physical Training characters are cool, but they are very simple. You don't get much but you can match up with a mid-level hero. Our next hero will be a little different. Not as powerful as most heroes, and not as flexible as a magic user. Next we will be delving to the world of Psionics. It should be pretty quick.
Also you should check out my Kickstarter...
A Far Off Land
In this Fate RPG you take the roll of the Fated, Shapeshifting Demigods who seek to bring about or prevent the destruction of two worlds. It contains new magic systems and Factions Dynamics in play.
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