Monday, November 27, 2017

Heroes Unlimited: World's Strongest 18

Previously on World's Strongest:
Impact, The Alien Renegade
Calamity, The Cybernetic Sniper
Megaton, Friendly Neighborhood Nuclear Warhead
The Whirlwind, a Fusillade of Fisticuffs
Car Mage, The Wizard of Wheels
Night Sheriff, The Sheriff of Shadows
Hammer of Heaven, The Daring Demon Hunter
The Wanderer, Precocious Practitioner of the Arcane Arts
Storm Eagle, Queen of the Skies
Breakthrough, Multi-powered Mutant Powerhouse
Mr. Shade, The Ninja Vigilante
Wrath, Mistress of Mayhem
The Physician, Psychic Surgeon
Maximum, The Machine Man
Metal Marshal, The People's Powerhouse
Devil Fist, the Fist of the Morning Star

And Now...

I'ma come clean here. I didn't actually expect this series catch on all that much. I honestly expected I would get bored with it and it would fade off into the ether with all my other unfinished projects. However this is the series that just won't quit. I have gotten a lot of good responses from folks and now the thing is even spreading. +Cameron Corniuk is building his own supers city, that shares a universe with Coast City. It's pretty cool. You should check out Age of Astonishment to see what he is doing with a similar premise. So far he has Hunter, the Elven Weapon Master and Ms. Miracle. With Ms. Miracle we see the return of Project Longshot and some interesting hints at new powers and threats of the setting. I am really looking forward to seeing what he comes up with next. And hey if you are out there and doing something like this, or want to, send me a link I would love to see it. And I think everyone else would like to as well.  

Now moving on with this series I am now to the second to last hero type from the main book. Don't worry though, we have plenty of awesome hero types yet to go. We have all of Powers Unlimited 2 and Armageddon Unlimited to play with, so I am not going to have to stop any time soon. Also I then get to make villains and organizations, which should be a blast. On to our hero. She's going to be pretty cool, this is kind of an extension of the previous Hero, as she is the younger sister of Perdition, but we can have some fun and make a really spiffy character. It is kind of funny that I ended up with two sets of sisters so far in this series. Didn't really plan that, but it is kind of neat. I have, however been planning for these two characters for quite a while. Once I saw the two character types I knew this was where I was going with them. And now, without further ado I give you...

The Secret Operative

Step 1: The Usual
I will be starting with the standard elevens in all attributes, though that is almost immediately adjusted, as the Secret Operative gains small bonuses to quite a few attributes right off the bat. You also gain some bonus HP right off and I think you figure your base SDC here, but they call it a bonus so that is confusing. 

+3 PS
+2 PP
+3 PE
+3 MA
+7 HP
+70 SDC

Step 2: Education and Skills
In this class you do not roll for education as normal, instead you gain a series of special skill programs available only to this class. That is a fairly common thing in the special training category of hero, we saw it with the last class as well. 

Common & General Skills 
Pilot: Automobile 
Pilot: Race Car
Pilot: Helicopter  
Mathematics: Basic 
Speak English 
Read and Write English 
Speak Spanish
Speak German 
Military Program (special) 
Boxing (substituted for Hand to Hand: Basic) +1 Attack, +2 Parry and dodge, +1 roll w/punch, +2 PS, +10 SDC
Running +1 PE; +10 spd; +3 SDC
Military Etiquette
Radio: Basic
W.P. Pistol 
W.P. Semi- and Automatic Rifles 
W.P. Energy Pistols (special) 
WP. Rifles (special) 
W.P. Energy Rifles
Armorer (Field)
Espionage Program (Basic)
Hand to Hand: Martial Arts +2 attacks/melee; +3 roll with punch/fall;+2 initiative; +3 pull punch
Wilderness Survival 
Detect Ambush
Rogue Skill Program 
Find Contraband 
Pick Pockets
Gymnastics+2 roll w/punch, +2 PS, +1 PP, +2 PE, +7 SDC
Secondary Skills
Athletics: +1 Parry/Dodge; +1 roll with punch/fall; +1 PS; +3 Speed; +5 SDC
Body Building: +2 PS; +10 SDC
Play Guitar
Basic Mechanics
Basic Electronics
Radio: Basic

Step 3: Determining Special Equipment
This character is highly focused around her gear as well as her training. She gets a spiffy car and a rocket pack, so that is pretty sweet. I mean seriously, I want a rocket pack, or gravity belt, or a jet pack, or something, because that just sounds awesome. Flying around, doing stuff. So much fun. As she will be helping her sister hunt rogue supers, genetically modified monsters, and Supernatural beings she will need to have some cool things to bring to the table. This is probably the second most powerful of the classes within the Special Training category. 

Souped Up Car(you get to choose 8 special features for your awesome car): The Charger
  • Lightly armored. A.R. 12, add 200 S.D.C.
  • Bulletproof windshields, A.R. 16. S.D.C. 200 each (front and back, 2 sides)
  • Souped-Up turbo engine: 280 mph (448 km) maximum speed
  • Concealed. front mounter laser. Damage: 506, Range: 3000 feet (914 m). 30 shots per hour; regenerates
  • Mini-Missile Launcher (front or rear mounted). Fires four missiles, one at a time Of in volleys of 2, 3, or 4. Damage: lD4x10 each. Range: One mile (1.6 km). Payload: 6
  • Mini-Radar: 5 mile (8 km) range
  • Knockout gas (fills the car)
  • Retractable, rear seat dividing wall. A bulletproof, transparent wall slides in place to separate passengers from the driver. A.R. 16, S.D.C. 150. Pilot controlled locks.
Selection of Special Weapons
Simple Ion Blaster (Pistol) 4D6 dmg 200 ft Rng
Particle Beam Rifle roll of 11-17 does 1D6x10, 18·20 does 106xl0+40 dmg 1200 ft rng
I also get 12 hand grenades of my choice and 4 modern weapons. I think I will leave those kind of vague and then just pull out what I need for the situation as needed. 

Special Gizmos
Rocket Pack Speed: 150 mph (240 km), Altitude: 2000 feet (610 m). Gasoline powered (4 gallon tank, take that physics, 4 gallons of gas are totally enough to fly with!)
Bionics: Targeting eye +1 strike; Motion Detector +1 to initiative. +1 to parry, and +2 to dodge

Step 4: Background Data
Once more we dig into the background of the world. And rather than a secret organization, or black book government agency, I think I will go with a billionaire who funds superheroes for his own reasons. Mostly he does it to help the world cope with the dangers that supers represent. He backs some super heroes and vigilantes with the explicit purpose of helping out the little guy. Perhaps no one even knows his name, he is just know as The Backer, a mysterious billionaire who helps out with the power of money. Our hero had all sorts of skills due to her mothers bizarre obsession with fighting evil supers and hunting her father's killer, so she became in her early twenties something of a freelance spy, she worked for The Backer and eventually built up enough gear and bankroll to rejoin her sister in the hunt for the thing that killed their father. 

Other Stuff
Again this is just the finishing up bits on the character. Putting it all together, adding up the bonuses and the like and writing it all down so it makes some kind of sense. 

Name: Samantha Remington
Super Identity: Nemesis
Alignment: Unscrupulous

IQ: 11
ME: 11
MA: 14
PS: 20
PP: 14
PE: 17
PB: 11
Spd: 24

HP: 27
SDC: 105

Pilot: Automobile; Pilot: Race Car; Pilot: Helicopter; Mathematics: Basic; Speak English; Read and Write English; Speak Spanish; Speak German; Boxing; Running; Climbing; Military Etiquette; Radio: Basic; W.P. Pistol; W.P. Semi- and Automatic Rifles; W.P. Energy Pistols (special); WP. Rifles (special); W.P. Energy Rifles;  Armorer (Field); Hand to Hand: Martial Arts; Intelligence; Wilderness Survival; Detect Ambush; Sniper; Forgery; Find Contraband; Pick Pockets; Seduction; Streetwise; Prowl; Gymnastics; Athletics; Body Building; Cook; Play Guitar; Swimming; SCUBA; Basic Mechanics; Basic Electronics; Radio: Basic

Initiative: +3 
Attacks: 5
Strike: +1
Damage: +5
Parry: +4
Dodge: +5
Roll w/Punch: +7
Pull Punch: +3

Samantha was never one for being reactionary. She was very little when her father died, and growing up she knew nothing but the hunt. When she was old enough Samantha left her family to make something of herself. She found out she had a knack for secrets and for combat. She became a spy for the highest bidder, working mostly corporate jobs. Eventually she began working for The Broker, a mysterious billionaire with the desire to see heroes triumph and villains fall. Her job was to gather intel on the heroes and villains to aid in this "vigilante philanthropy." Then her mother died. Her sister Deanna showed up, and they set out to hunt down those responsible. Now she and her sister are the premier Super Bounty hunters out there. There have been a lot of near misses and difficult scrapes they have gotten into(she still refuses to talk about the Lubbock Dinosaur Incursion...don't ask). They are on the trail of the super villain responsible for her parents deaths, but they always seem to arrive a day late and a dollar short. Still it could be worse. She has her health and she has her sister. 

And there we go. Our bounty hunter sisters are a go. They travel the land and hunt down dangerous strangeness and bring it in dead or alive. I think they turned out pretty good. Mind you they are pretty darn under-powered, but for what they are I think I did alright. What do you think? next post we will be digging into the last Hero type in the main book and also the weakest hero in the whole game(and yes, that does include minor heroes in that comparison). Next time we take a look at The Stage Magician. yay...

Edit: Apparently I forgot that the Super Sleuth exists, so the Magician is not the last class. 

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