Tuesday, February 27, 2018

World's Strongest: Contest of Champions 6

Previously on Contest of Champions: The Setup, The Land-speed Competition, Strength Competition, Tournament Bracket, Round 1: Wrath v. Storm Eagle

Andrew Lee Potts as Geostorm
The Second fight of the first day takes a little while to set up as there was some damage to the white stone blocks making up the ring. The audience is aware of this tendency within the games and so many get up to stretch and get snacks. Engineers and a few supers rapidly get the ring back in order while both Wrath and Storm Eagle take interviews from the various reporters down fieldside. Color commentators argue back and forth, over repeated viewings of high-speed camera film, on the tactics and strategies of the heroes in the last round and speculate on future rounds. Within twenty minutes the ring is back in order and the next two contestants step into the ring.

Finn Jones as Whirlwind
Geostorm is a tall thin man with a ready grin and the devil in his eyes. He is the hands-on favorite by oddsmakers, with powerful and versatile abilities. His only known weakness is commitment to fair play which has caused him some difficulties in the field. As a duly deputized special marshal, he is second only to Metal Marshal in fame within the city. He has a firm grasp n his popularity and he is a big hit with teen girls throughout the city. Many banners are painted with his colors(Green and Black). Whirlwind is a relatively unknown, a striking man in his late teens with only a domino mask and his signature gauntlets and rocket boots letting folks he is more than just some street kid. He stands uncertainty on his side of the ring. He entered primarily for the prize money. He plans on using it to buy a small warehouse and get it set up to protect his friends. Whirlwind seems taken aback by the cheers and pageantry of the contest. Horus steps forward to announce the start of the fight. He has the duty of referee throughout the first day and he seems to shine in the continued spotlight as he counts down to the start of the match.


On the announcement of the fights start Whirlwind starts as if he hadn't been expecting it then exploded across the ring to slam an enhanced fist into Geostorm's ribs. His attack was efficient and brutal, aimed precisely for maximum damage. Geostorm stepped back slightly from the hit and then, gesturing with his hand, caused a massive white stone hand to erupt out of the ring flood to grab Whirlwind. Whirlwind wiggled slightly, realized it was fruitless and began hammering at the stone. While this happened Geostorm knelt and plunged his hands into the stone blocks making up the ring as if the stone were water. As he stood his hands appeared coated in white rock. As did so he lunged, driving his stone fist toward his oppnent just as whirlwind managed to shatter the stone hand holding him still. Whirlwind sidestepped slightly and pushed the stone fist away while driving his fist into Geostorm's face. He followed it up with a driving punch straight to the same location on Geostorms ribs that he struck earlier. Winded and shocked at the power and ferocity of this boy, backed int a corner, Geostrm struck out at him once more. The punch was slow and clumsy. Whirlwind stepped inside its reach and struck again, and again. Then it was over. The medics checked on both contestants. The crowd was in awed silence. Whirlwind had one without taking any damage.

Here is how the dice went:
Melee 1
Initiative: Whirlwind has a massive +14 to his initiative roll, he manages a total roll of 2 meaning his total initiative is 16. That is about as bad as it can get for him. Geostorm has no bonus to initiative, so it's just a straight roll for him. He manages to get a 9, which ends up being his total. 
Round 1
Whirlwind uses his rocket boots to assist with a powerful strike before Geostorm jas a chance to react. Leaping across the distance and Punching Geostorm with his power punch gauntlets. He rolls a total of 20 to strike, which is above Geostorm's natural armor(he is touching the earth)). Geostorm tries to conserve his actions so he tries to parry rather than dodge, he rolls a total of 6. The strike lands and it does 1d4(human fist damage) +13(strength add) +4d6(Power punch gauntlets), for a total of 27 damage, this is enough to do knockback, rolling on the knockback chart Whirlwind needs a 20% or lower to get a knockdown. However, Geostorm's abilities make him absolutely surefooted when in contact with earth so no Knockback or knock down can occur.
Round 2
Geostorm uses this round to summon a massive fist out f the stone of the floor of the floor and grab Whirlwind. Geostrm manages to roll a natural twenty. This will be a critical success unless whirlwind can manage a natural twenty on defense which he does not, he rolls a natural seven. Whirlwind is grabbed.
Round 3
Whirlwind attempts to break free of the grab. He is not strong enough to push the hand's fingers away(need a strength of 30) however he can still strike at the hand. It has a natural AR of 12 so he needs to get more than that. He rolls to strike and gets a 19. He rolls damage and gets 28, about half of what he needs(it has 50 SDC) to break it.
Round 4
Geostorm seeks to use this round to buff up his attacks so he kneels down and pulls up more stone to surround his arms, granting him supernatural strength(3d6 dmg for punches and gains +1 initiative and +2 to strike) That takes his action.
Round 5
Whirlwind uses this action to try and break through once more. He rolls 22 to strike and 30 damage shattering the earth fist.
Round 6
Geostorm attacks with rock fists. He rolls a 13 to strike. Whirlwind parries the blow with a roll of 20 and simultaneously strikes back(this still uses an attack, but Whirlwind has plenty of those) with a roll of 15. As Geostorm already used his attack this round he can't do anything about that attack and it hits, doing 26 damage.
Round 7
Whirlwind presses his advantage and strikes at Geostorm. He rolls a 20 to strike and Geostorm attempts a parry with a roll of 6, not good. Whirlwind does 35 damage.
Round 8
This is Geostorm's last action in this melee. He is feeling the pressure but doesn't have enough actions left this melee to do any of his really big stuff. He is going to have to strike with his earthen fists once more. He rolls a natural 1. Not good. Whirlwind does another simultaneous strike while batting aside the attack. He rolls 21 to strike and 26 damage. 
Round 9
Whirlwind has not even reached the halfway point in his number of actions so he strikes once more and the only action available to Geostorm is the parry action. Whirlwind rolls a 12 which doesn't penetrate the natural AR of Geostorm.
Round 10
Whirlwind's turn once more once more he strikes. He rolls 27 to strike. Geostrm attempts to parry with a roll of 8. Whirlwind does 31 damage, driving Geostorm into HP damage and ending the fight.


And thus the second fight in the contest of Champions concludes. Next up we will see a fight between The Hammer of Heaven and Car Mage. Can the Wizard of Wheels defeat the Daring Demon Hunter? Only one way to find out.

If you like my world building and would like to see more, I have designed a game in Fate. It is a different kind of game than the one I am playing around with here, but I think it is a pretty cool game none the less. A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shapeshifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.

Monday, February 12, 2018

World's Strongest: Contest of Champions 5

Previously on Contest of Champions: The Setup, The Land-speed Competition, The Strength Competition, The Tournament Bracket

 I see Wrath as being played by Ronda Rousey,
with her hair dyed a deep red

This is the first day of the main event, and there is not an empty seat in the arena. All the competitors are down on the field even if they aren't going to fight on the first day. They don't want to miss this either and nothing beat gathering information on the person you might end up fighting in a future bout. The Judges stand outside the ring, ready to jump in should things get out of hand. The first matchup is two fan favorites. Wrath has built up quite a reputation in the hero community with her strength and determination. Through raw training she has pushed the human body further than should be possible, channeling her chi into her muscles, striking like a triphammer. She is using this opportunity to advertise her Dojo, letting everyone know they too can break all limitations. Storm Eagle is an up and comer in the hero world but her charm and poise have made her Coast City's sweetheart. There are numerous banners egging her on to victory.

Storm Eagle would be played by
Neha Sharma, in her super form
The ring is a square of white stone, fifty yards to a side. Should either opponent set any part of their body outside the ring they will lose. Wrath steps into the ring, and slowly reaches down to run her hand along its surface, studying the terrain and preparing for the fight. She stands nearly six foot tall and is well muscled. Her every action seems slightly restrained as if she had never faced an opponent upon whom she could truly unleash her strength. Storm Eagle slowly descends in a halo of lightning in the shape of an eagle. She stands a little uncertainly across from Wrath and begins gathering electric energy around her hands. The crowd grows silent as Horus steps up to the edge of the ring. His voice booms out over the expectant silence and he counts down to the start of the fight.

Storm Eagle

As soon as the fight starts Storm Eagle hovers up off the ground. Lightning courses out from her body, arcing in chains down her arms to form a spiral beam of pure electricity. Wrath is driven to one knee by the lightning bolt. She pushes back to her feet and, still smoking from the blast, and rushes her opponent. In a couple of seconds, she flies across the intervening distance and body checks Storm Eagle, driving her almost out of the ring in a single blow. Both opponents are winded and injured and take a moment to catch their breaths.

Wrath rapidly moves to grab Storm Eagle and throw her out of the ring before she has a chance to fully recover, but storm Eagle manages to push Wrath out of the way and shots up twenty feet into the air. Storm Eagle looks around wildly for a second and attempts to fire another lightning bolt. Her panic seems to have affected her aim. She cuts a furrow into the stone blocks that make up the ring, shattering them one by one in a line blasting up stone dust into a white cloud. Wrath erupts out of the cloud, well above the height of storm eagle and slams her into the ground with a powerful ax kick. Storm Eagle bounced off the ground and many in the crowd wince in sympathetic pain. She manages to roll to her feet rapidly and as Wrath falls toward her Storm Eagle lets fly with her most powerful blast of lightning, reversing Wraths descent for a moment and then dropping her to the ground smoldering and bloody. The Judges call the fight and the medics rush in. The crowd Goes wild. 

Here is how the combat went without all the details added.
Melee 1
Initiative: Wrath rolls a 2 add in her +1 bonus, her initiative for this round is 3; Storm Eagle rolls a 20 so she is going to start out. Wrath has five attacks per melee as does Storm Eagle.
Round 1
Storm Eagle Starts big, hovering slightly off the ground and launching a full force electrical ray at Wrath. She rolls a 5 to strike. Wrath uses an action to roll to dodge and manages to roll a 1. As it was a lightning bolt she gets a -4 to dodge it and gains none of her bonuses. She gets hit by the lightning and takes 30 damage.  The roll to see if she is knocked down is successful(20 % r less for this amount of damage) she is flat on her back in the first 3 seconds of the fight.
Round 2
Wrath rolls back up t her feet and moves rapidly up to Storm Eagle and attempts a power slam to drive her opponent out of the ring. She rolls a 16 to strike. Storm Eagle Attempts to dodge and uses a future action, she rolls a total of 6, no good. Wrath does 49 damage, is driven back 44 feet, loses initiative for the rest of the melee, is knocked off her feet and loses 2 actions. She is now out of actions for this round and is prone near the edge of the ring, but not outside of it. However, this attack used up all four of Wrath's other actions this round s the next Melee begins.

Melee 2
Initiative: Wrath rolls a total of 17; Storm Eagle rolls a total of 6.
Round 1
Wrath Seeks to grab Storm Eagle and throw her the remainder of the way out f the ring. She rolls a 14 to grab and throw. Storm Eagle attempts to parry the grab, she rolls a  19 and manages to push Wrath's hands away.
Round 2
Storm Eagle takes this round to fly up 20 feet off the ground and then tries another Lightning ray. She rolls a 3, its a miss.
Round 3
Wrath  Leaps up the twenty feet easily(her maximum running high jump is 44 feet) and attempts to kick storm eagle back to the ground. She rolls to strike with a total of 17. Storm Eagle only has one attack left in this melee and does not have any martial arts training so if she attempts to parry she will not get an attack. So her plan is just to take the hit and hope she has enough SDC to keep going. Wrath rolls for damage, 51 damage, which drives Storm Eagle back to the ground.
Round 4
Storm Eagle gets up and tries once more to blast a lightning ray. She rolls a 20, a critical hit! Wrath tries to dodge and rolls a 1. No good. Storm Eagle hits for 100 damage. This pushes Wrath beyond her SDC into her HP.

Storm Eagle 

Fights in Palladium's system can end up being pretty short in the number of melees, but due to the number of attacks and how many separate defenses can be used, this leads to combats feeling like a slog on occasion. The next fight in the tournament will be between Whirlwind and Geostorm. That one might take a little longer than this one as it will be a character with a boat-load of attacks per melee versus a character with a lot of natural defenses and SDC. I am not sure how that one will go, but I am excited to see how it turns out. I have a feeling Whirlwind will go far in this tournament, but we will see. I thought that Wrath was going to win this fight, but the dice were not with her on this one.

Also, +Megan Bennett-Burks and I just finished a Kickstarter for A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shapeshifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.