Previously on World's Strongest:
Impact, The Alien Renegade
Calamity, The Cybernetic Sniper
Megaton, Friendly Neighborhood Nuclear Warhead
The Whirlwind, a Fusillade of Fisticuffs
Car Mage, The Wizard of Wheels
Night Sheriff, The Sheriff of Shadows
Hammer of Heaven, The Daring Demon Hunter
The Wanderer, Precocious Practitioner of the Arcane Arts
Storm Eagle, Queen of the Skies
Breakthrough, Multi-powered Mutant Powerhouse
Mr. Shade, The Ninja Vigilante
Wrath, Mistress of Mayhem
The Physician, Psychic Surgeon
Maximum, The Machine Man
Metal Marshal, The People's Powerhouse
Devil Fist, the Fist of the Morning Star
Perdition, Implacable Justice
Nemesis, Sister Spy
Prince Herman, Magician Mischief Maker
Also on Age of Astonishment:
Hunter, the Elven Weapon Master
The Iron King of Asgard
The Crimson Comando
This world is getting complex and interesting. I am liking it more and more. It has been a rough day so I need something kind of fun, to get me through it. Now we are moving into the final character type in the main book of Heroes Unlimited. This one is a neat idea, but like many in the Special Training category it kind of blows in any straight up fights, and the rules for the game don't really allow for conflict or activity outside of combat. This leads to a lot of games being about combat, or the GMs for games having to-essentially-invent whole systems to allow non combat characters to matter. Now with that out of the way lets dig into the...
The Super Sleuth
Step 1: The Usual
This character is primarily based around his intellect so I will be increasing the IQ to 20, the rest of the attributes will be at 11, as normal. Also this class has some attribute increases that come with it.
Step 2: Education & Skills
Like the other classes in this category the Sleuth also has its own set of skills rather than the normal method of gaining skills. In this he is focused around detecting an the like. Also there is a choice to make here. You can get a free skill program of your choice at the end of the normal ones, or you can forgo that and take a bunch of psychic powers. I am going to go with the psychic powers on this one. The class does have some interesting special skills, it is here that you will find the rules for penalties and how much time it takes to hack a computer.
Common & General Skills
Read and Write English
Hand To Hand: Expert +2 attacks per melee round. +2 to roll w/punch, +2 to pull punch
Criminal Science (doesn't include Forensic Medicine)
T.V. & Video
Rogue Skill Program
Running +1 PE; +10 spd; +3 SDC
Athletics: +1 Parry/Dodge; +1 roll with punch/fall; +1 PS; +3 Speed; +5 SDC
Body Building: +2 PS; +10 SDC
See Through Disguise and Forgery
1d4xl0 I.S.P. plus the M.E.
Step 3: Equipment
IN this you get a budget to buy supplies. However this class has no special gear that comes with it, so you can get anything with it. That in mind I think this character will have a Brownstone that he converted to an office and home. I think also a bunch of computers and the like, as Hacking is a big part of this character. Also I think a cool secret garage, like in the Green Hornet would be spiffy.
And now we do the finishing touches on this character. I see him as a man who lives in interesting times. He has seen the conspiracies in the world, and because this is a superhero universe those conspiracies are very much real and omnipresent. Currently he is trying to take down Asgard Technologies.
Name: Douglas Agnar
Super Identity: Inquest
Pilot Automobile; Pilot: Motorcycle; Mathematics: Basic; Speak English; Read and Write English; Speaks Japanese; Hand To Hand: Expert; W.P. Pistol; Radio: Basic; Computer Operation; Criminal Science (doesn't include Forensic Medicine); Law, General; Intelligence; Interrogation; Research; Surveillance Systems; T.V. & Video; Find Contraband; Streetwise; Pick Locks; Safe Cracking; Running; Athletics; Body Building; Climb; Swimming; Speak Spanish; Computer Hacking; See Through Disguise and Forgery
Doug has always seen the patterns that others scoffed at. He could gather information on subjects others never even As he grew up he used this innate connection to the truth to make a small fortune in the stock market. Using his money he set himself up as a Private Detective. When the police or heroes are at a loss they call in Inquest, Vigilante Detective. As he has gone along he has found many seemingly unrelated threads and in pulling them has seen that the Mega Conglomerate Asgard Technologies is up to many strange and illegal activities. Inquest has yet to figure out why, but he has begun to scrape away the layers and is starting to freak out a bit, they are in everything. They control congressmen and senators. They are heavily involved in all sorts of civic projects. Even some of the police and heroes are in on it. He does not know who to trust. Now he seeks the heroes who are not connected to any official agency or even ones declared criminal. He knows that Asgard is up to something bad, and their time table is accelerating. He must do something.
And there you go. We are now through all the categories of hero in the main book of heroes unlimited. We have also built a pretty spiffy world for play. Next we will continue the series with the beginning of Powers Unlimited 2(anyone else notice the short version of the title is PU?). We will be digging into the Empowered Hero. Fun. Fun.