Sunday, November 26, 2017

Heroes Unlimited: World's Strongest 17

Previously on World's Strongest:
Impact, The Alien Renegade
Calamity, The Cybernetic Sniper
Megaton, Friendly Neighborhood Nuclear Warhead
The Whirlwind, a Fusillade of Fisticuffs
Car Mage, The Wizard of Wheels
Night Sheriff, The Sheriff of Shadows
Hammer of Heaven, The Daring Demon Hunter
The Wanderer, Precocious Practitioner of the Arcane Arts
Storm Eagle, Queen of the Skies
Breakthrough, Multi-powered Mutant Powerhouse
Mr. Shade, The Ninja Vigilante
Wrath, Mistress of Mayhem
The Physician, Psychic Surgeon
Maximum, The Machine Man
Metal Marshal, The People's Powerhouse

And now...

Moving on toward the end of the book we get to heroes without much in the way of real power. We haven't got to the true dud of the book yet, but we are getting close. Oh, yes. We are getting close. We are digging into the super normal types. If I used these classes in a Palladium Fantasy game, or a Beyond the Supernatural game I thin they would be pretty powerful. However in the world of Heroes Unlimited you can learn martial arts so powerful that they grant super powers and you might have to fight a giant robot or an invulnerable alien. In such a world these classes are just...meh, you know? Lets get to then. 

Step 1: The usual
Attributes start at 11 as normal. However this class has special abilities that only exist if you have a high Physical Prowess, so I will set it at 20, otherwise some of the abilities of this class are just wasted. 

+2 PE
+5 Spd
+7 HP
+45 SDC

Step 2: Education & Skills
This class does not roll for education like other classes. Instead you get a very specific set of skills involving hunting and tracking. The skills are pretty neat, but the issue is that the character's specialty skills are just not that impressive. I think that if I were doing a class like this I think I would make this character very much about the hunt, and the more prep time you have the more you can shut down the powers of the being you are hunting. That's just how I see it. This class is still pretty fun though. 

Common & General Skills 
Pilot Automobile  
Pilot: Motor Boat  
Pilot: Motorcycle  
Mathematics: Basic  
Speak English  
Read and Write English  
Speak Spanish
Speak German  
Wilderness & Hunting Programs 
Camouflage  
Detect Ambush  
Detect Concealment  
Fishing  
Land Navigation  
Wilderness Survival 
Hunting
Track Animals
Skin & Prepare Animal Hides
Identify Plants & Fruits 
Weapon Proficiency Program 
W.P. Knife 
W.P. Automatic Pistol 
W.P. Bolt-Action Rifle 
W.P. Automatic & Semi-Automatic Rifles
Manhunter Program
Hand to Hand: Martial Arts +2 attacks/melee; +3 roll with punch/fall;+2 initiative; +3 pull punch
Tracking 
Disguise  
Find Contraband  
Intelligence  
Streetwise  
Sniper
Prowl
Surveillance Systems
Secondary Skills
Running +1 PE; +10 spd; +3 SDC
Athletics: +1 Parry/Dodge; +1 roll with punch/fall; +1 PS; +3 Speed; +5 SDC
Body Building: +2 PS; +10 SDC
Climb
Swim
Basic Electronics
Basic Mechanics
Auto Mechanics
Special Skills
Disguise Scent: 70%
Trap/Snare Animals: 70%
Modify Weapon Cartridges: 70'%
Quick-Draw Initiative: Handguns
W.P. Sharpshooter: Pistols

Step 3 Years of Experience
This is a bit of an oddity as it is really short and is just a quick roll on a table letting you know how long your character has been hunting. It does not add anything except a bit of a background detail. Not sure why it needs its own step. I will choose that she has been hunting since her childhood I think I will go with that she has been hunting for 10 years, starting when she was 11.

Step 4: Equipment
Here you roll for your funding and it gives a list of what you must spend it on. This is a very equipment based hero, you need guns to make this character work. Guns and sporting goods. I think here is a fine point to talk about the lethality of this system. This system is not really designed around subduing opponents. It is focused on killing. This isn't really an issue in the other Palladium games, but here knocking someone out should be easier in Heroes Unlimited, and there should be some rules that state when you reduce HP to zero you subdue your opponent rather than kill them. Just my two cents. 

Model 37M Ithaca Shotgun 5D6 slug damage
SR·25 (Stoner) 5D6+1 damage
McMillan M87R 1D4x10 dmg
Two(2) 1911A1s (Springfield Armory) 4D6 dmg
P88 (Walther) 3D6+3 dmg

Sweet Dodge Charger

Other Stuff
This is the standard stuff. Figure out total SDC, and your starting cash and all that. However this class does have an interesting thing here. You have a reputation and that gives you a bunch of contacts in law enforcement and the like on their side. What is also interesting is a bit in that same section that makes it clear that if you are playing this type of character you are a vigilante. You cannot be this class and be an official state actor, or whatever. Just found that odd.

Name: Deanna Remington
Super Identity: Perdition
Alignment: Anarchist

IQ: 11
ME: 11
MA: 11
PS: 14
PP: 20
PE: 14
PB: 11
Spd: 29

HP: 24
SDC: 63

Skills
Pilot Automobile; Pilot: Motor Boat; Pilot: Motorcycle; Mathematics: Basic; Speak English; Read and Write English; Speak Spanish; Speak German; Camouflage; Detect Ambush; Detect Concealment; Fishing; Land Navigation; Wilderness Survival; Hunting; Track Animals; Skin & Prepare Animal Hides; Identify Plants & Fruits; W.P. Knife; W.P. Automatic Pistol; W.P. Bolt-Action Rifle; W.P. Automatic & Semi-Automatic Rifles; Hand to Hand: Martial Arts; Tracking; Disguise; Find Contraband; Intelligence; Streetwise; Sniper; Prowl; Surveillance Systems; Running; Athletics; Body Building; Climb; Swim; Basic Electronics; Basic Mechanics; Auto Mechanics; Disguise Scent; Trap/Snare Animals; Modify Weapon Cartridges

Quick-Draw Initiative: Handguns(+1 initiative with handguns)
W.P. Sharpshooter: Pistols(can shoot in all sorts of crazy circumstances with pistols)

Deanna's father was killed by something unnatural when she was just a child. Her mother kind of went round the bend after the incident and began travelling the country picking up skills and training in the hunting and killing of supernatural. Deanna's mother also made sure her children learned to hunt as well. Deanna was the eldest sister and took up the hunt with elan and grace. She protected and trained her younger sister, and when her mother went against something too powerful Deanna got her sister to safety. She has been hunting solo for a while now and she has a real gift for it. Now when a super being, monster, or magical creature goes on a rampage she gets the call. She is a bounty hunter of the supers world. She is called Perdition, the inevitable and righteous punishment made manifest. Recently she teamed back up with her sister to hunt down the villain that killed their mother. Now they are on the road, tracking down clues, and whatever local bounties are posted by the Special Marshall's Service. Deanna Specializes in bringing them in alive, though she does not hesitate when the time comes. 

And there you go, the Hunter/Vigilante hero. She has a lot of cool skills and the like, but she is really weak compared to the beings out their with super powers or whatever. Next time we will dig into the sister of Deanna, the Secret Operative. I hope you like it. 

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