Today we added a new player to the mix. this was quite tricky. When adding a new character the phases seem to be a hindrance more than the help they were in the first session. I am not certain how to handle this. i would love any advice on ways to make this smoother in Fate Core.
On a lighter note, I think I really scared the players a bit. I threw a big nasty at them right up front and did some damage. Not much, just a couple stress and a minor consequence, but it really amped up the feel of the conflict. At least it did for me, I think it did for the players as well. That fight got crazy quick.
Had an odd moment in game, though. I was going to run several actions of the bees trying to get into the sealed up building and the characters trying to keep them out. However, we could not decide if this was a contest or a challenge. I would really appreciate any help in figuring out which goes where. How do you use these, what are they for? I mean, I get what they are for, and they seem simple enough, but it is just not really sinking in what I can do with these things, you know?
Also there was an issue with an aspect(not an issue really, more just something that happened). Basically what happened was I placed the aspect, "Poisoned," on the characters(bee stings). I then used that aspect in the conflct to give the bees a +2 on attack. I gave the player an immediate Fate Point for that. Was this the right thing to do? If not, I would like to know how this should have been handled.
And heres is the recording of play for those of you interested in such things.
If it was fun then it was right.
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