Monday, February 11, 2013
Fate Core: Aeon Trinity pt 8
If I am going to talk of Space Combat I need to talk about space ships. In the Trinity Continuum there are several different styles of space ship and there are two flavors of each. there are hardtech ships and there are biotech ships. I have already covered biotech in a previous post, but I will need to detail out a few extra bits for bio-fighters and the like. There are four basic types of space craft organized by size: fighters/shuttles, Frigates, Freighters, and Leviathans. I will be focusing primarily on the fighter craft as they are single and double cockpit making them the most PC friendly. I will have a brief bit on the larger ships further down the post.
Fighters have a couple of features. Speed of the craft is measured in Vacuum Speed(VS). This is rated from one to five. Weapon Rating(WR), Sensors(S), and Handling(H) are also rated from one to five.These numbers represent the highest rating a character can have in a skill(barring use of aspects) when piloting the craft. This is where Bio-fighters have an advantage on hardtech fighters. when formatted to a system(weapons, engines, sensors, or controls) that system's rating is increased by one. A properly formatted bio-fighter is a terrifying thing indeed. A formatted fighter also allows you to use you psychic powers(should you have them).
Piloting as a skill is used for maneuvering and moving as well as dodging. Shooting is used for weapons. Notice is used for sensors. The ship itself has no stress boxes or consequences. All stress is taken by the pilot. as this is a campaign focused around ships, your consequences can be noted as damage to the ship. Space combat in Aeon Trinity is closer to to World War II than to actual space combat. To represent this I would like to use the dog fighting rules from Kriegzeppelin Valkyrie. Look to that document for more information on that.
Here are a few sample ships for the game:
Standard fighter(both hardech and biotech)
The Banji Hornet(Biotech)