I was going to write an adventure for Space Opera today. then I read this blog post by +Cody Connelly and I decided to write about a subject that has interested me for quite some time. The implications of alignment within the D&D cosmology. So tomorrow will be the adventure, today alignment.
There are actions that cause you to move from one alignment to another. In older games this change actually had serious physical repercussions. You would lose levels and the like. It was bad news. Also there are spells, devices, skills, and abilities that interact with alignment of beings in interesting ways. It can be detected, it can be blocked(wards and such), it is a tangible thing.
Even the gods must bow to alignment. You would think that a god would not view itself as evil. Yet within the cosmology they inhabit they can do nothing but admit the alignment that they inhabit. Alignment is about choice,but not in the normal sense of moral choice. This is closer to locational choice than to any internal struggle. Good is no better than Evil, which is no better than Chaos or Order. these are merely places to stand on a plain of existence. Like height, breadth, length and time, alignment is merely a way f locating an object on a specified plain. To me that is strange.
It gets stranger when you start to dig into the planar cosmology. You step outside the normal universe and the alignments system exists. No, not merely exists, it thrives. There are whole plains(universes really) devoted to specific alignments or groupings of alignments. The higher up you go the more locked into the alignment law/plain/force.
Now what could this mean? It seems to imply that the gods of D&D are not in control the universe, not even their little corner of it really. They are bound by forces larger than, and outside of, themselves. This itself has odd implications. If the gods do not dictate morality then it is inflicted on them by some outside force or law, or it is inflicted upon them by some outside intelligence. I could see this developing into an interesting campaign, provided all the players were into it. A sort of D&D ID debate, if you will;p.
Also the ability to know for certain if someone is good/evil with certain spells/abilities is very interesting. What kind of world would occur if D&D paladins exist? They are all lawful good(in non 4th ed games that is) and can detect evil. that means if you can prove you are a paladin in good standing with your god(say by healing someone) you are known to have to tell the truth, and you can detect evil. How the hell do evil people exist? I mean, think about it for a second, it would not do to simply act good, you would need to BE good. Be good or face the mighty smite. And it would be a lawful good thing to do. No one would question you. You may not be able to read minds, but you can smell evil.
And I think that is where I will leave it. I would like to leave more questions than answers in this post. I would love to hear that you all played this to with your groups and you all got different answers to these questions.