Monday, December 24, 2012

Fate Core: Faternia Actual Play

Just finished running a game of Fate Core. I ran a game set in Eternia, home of the Masters of the Universe. I have been doing a conversion of it for the last week or so, and I thought I had enough taht playing would be a possibility. I was mostly right. Sorcery became an issue, but more on that later.

First the good. I really enjoyed running the game, and all of the parts worked together well. I had multiple bad guys in the fight and I had no trouble keeping track of them and the aspects and such.

Now the issues I had. I ran into a problem with invoking Aspects. The question came up as to whether or not one could invoke the same aspect twice. I was uncertain. On the one side I was fairly sure that you could only invoke one Aspect at a time. On the other hand, I couldn't find a place in the rules were it said you couldn't. Since then I have found the location(pg 72) of said rule. So, I guess that did answer the question.

The second issue I had was in the use of a compel to end a conflict. Can the player compel an adversary's Aspects to end a conflict or enforce behavior? I was looking through the Aspects section and saw only references to the GM compelling the player's characters, not to the players compelling the NPCs. I still do not have an answer to this dilemma.

If anyone is interested, here is a recording of the game, enjoy:

2 comments:

  1. In DFRPG at least you can totally compel npc aspects.

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  2. As I understand the rules, you can only Invoke an Aspect once for a given action, except if you've earned a free invoke. Apparently, free invokes don't count for this rule. (Unfortunately I cannot reference a page number right now, but there has been plenty of discusiion about free invokes in the FATE Yahoo Lists.

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