Tuesday, March 6, 2018

World's Strongest: Contest of Champions 7

Karen Gillan as Hammer of Heaven
Previously on Contest of Champions: The Setup, The Land-speed Competition, Strength Competition, Tournament Bracket, Round 1: Wrath v. Storm Eagle, Round 2: Geostorm v. Whirlwind
As the third fight is being set up the commentators keep going back over the second fight. A relative unknown taking down one of the city's biggest heroes. The massive screens around the stadium show repeats of the fight as well as interviews with the two heroes as well as those heroes who have been chosen as the judges for this event. Eventually, the ring is reset and the next two contestants step onto the field of battle. Both of these combatants rank fairly low in direct combat effectiveness. When not facing a magical opponent Hammer of Heaven is at a disadvantage, and outside of her vehicle Car Mage is not much of a threat. Neither of the heroes are the type to back down from a challenge so both enter with a willingness to fight.

Hammer of Heaven
vs
Car Mage

Ji-hyun Jun as Car Mage(also playing Calamity)
As the count hits zero Hammer of Heaven begins channeling energy from her ring. Arcane symbols form a sphere of neon energy around her as her voice echoes impossible words from beyond time. The energy explodes toward Car Mage, forming a web of symbols and wrapping her tight. Car mage falls to the ground, barely able to wriggle, much less get free. Hammer of Heaven walks over and takes a grip of the net and drags her opponent out of the ring. Just like that, the fight is over, with no damage done.


Here is how the dice went:
Melee 1
Initiative:  Car Mage rolls a total of 13 and Hammer of Heaven rolls a 14. Its close but Hammer of heaven has a slight edge in the first melee.
Round 1
Hammer of Heaven can spend 35 PPE per action so she is going to try and cast Magic Net. She spends 7 PPE fires it off at her opponent. Car Mage must dodge vs a 16, she rolls a 12. She fails to dodge. She now cannot attack, dodge, or move for 14 melees. this fight is over. 
Round 2
Hammer of heaven walks over and drags Car Mage out of the ring.

Hammer of Heaven
Wins

Spells are nasty in Palladium. If you can get one off the whole fight can be over in a heartbeat. However, if you use the rules as written, spellcasting becomes a waste of time. That is why I like the Chanelling rules from the Rifter. Next up we have Nemesis versus Inquest. How will the Sister Spy fair against the Vigilante Detective?

A bit of backstory on the world: 
The origin of Coast City
In 1964 the Sidwaise Man first made his appearance. Using his godlike powers he scooped up Charleston South Carolina and the surrounding land. The local heroes of Charleston managed to defeat the Sidewise Man's plots and return the city to earth, though not to the same location. Charleston now sits as a small island fifty miles into the Atlantic. Coast city sprang up in the land surrounding the perfectly circular bay created by the scooping up of the city of Charleston. Since the first buildings were built strangeness was drawn to Coast City. It has more supers per capita than nearly any other city save for Hong Kong and Mumbai. The Sidewise Man has returned every decade to the city, causing mischief and mayhem.  

If you like my world building and would like to see more, I have designed a game for Fate. It is a different kind of game than the one I am playing around with here, but I think it is a pretty cool game none the less. A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shapeshifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.

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