Saturday, May 18, 2013

Game Chef 2013: Dreams of Dice

I had an issue. An issue with dice. A dice issue, if you will. I knew what I wanted, but I was unsure on how to do it. Then I was on walkabout for a bit and was struck with a fairly simple idea. I hope it will work.

I have two kinds of dice Light dice and Dark dice(formerly white and black dice, I will probably rename them as I go along). I new that I wanted there to be a mechanical and thematic difference between teh two kinds of dice, but I was uncertain how to implement that. Here is the solution I have.

Your Light dice are for the target number. They are always additive. If you roll two Light dice you would add them together and come up with a positive number. Your Dark dice are how well you do at something. These dice are always subtractive. If you have all Light dice and no Dark dice you succeed at a cost. If you have all Dark dice you might not succeed at all, but if you do you effect will be more/bigger/greater. The goal is to have enough Light dice to succeed(positive numbers) and enough Dark dice to have the effect you want without damaging your chances at success.

So what do you think? You think it will work? i am interested in your thoughts on the matter.

5 comments:

  1. That seem's to be a neat idea. Dark dice sound a little bit like player driven GM rolls. ;-) I'd go for it.
    Are you planning on different die sizes or just pools?

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  2. I am planning on just pools for now. Though I am open to the idea of different die sizes.

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  3. I like it and have seen similar ideas used before. Normally in NWoD I give them a penalty, but I think this can be used to judge the quality of their rituals and research.

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  4. adding dark dice is like a dice pools "called shot" with out removing dice your adding subtracting dice? so the more specified/ effective the shot the bigger penelity (eg: arm, throte, eye/nose)

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    1. yeah I have been working on something like this for a while now. I am nearing something really neat...I think.

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