Today is going to be a tough one. I really like this game and it was incredibly influential on me, but man it is just going to be hard to do a review in the same format as the previous reviews. That is because I will not be doing a game in the same sense as the previous review. I will instead be doing a setting for a game. So this one may be a little shorter than the others.Today I will be reviewing...
Transhuman Space

Peritextual Elements
The cover(s) for the books in the series are quite evocative and drew me into the setting immediately. That said, within the books the layout is GURPS standard. With the bulk of the text filling out the interior columns and the sidebars all handled a a column on the outside edge of the page. If you have seen one GURPS Book you know what I am talking about for Layout. It is easy to read and easy to follow along. It is serviceable. The book is black and white and utilitarian. It depends on the ideas presented to carry the book. The books are pretty well indexed and it is pretty easy to find what you are looking for. The books are very information dense, so be ready for a bit of a sit and a read. I don't dislike the visuals, but they are not amazing either.
Mechanics
OK so the GURPS system. It is an attribute and skill, task oriented system, with loads of fiddly subsystems and all that. It is point buy, so your GM will tell you the maximum number of points you can spend on your character and you must make it fit within that boundary. The GM will also often tell you the maximum number of points you may gain from disadvantages. this is due to how open the game is. There re so many disadvantages and such that if you don't limit it the game will rapidly become over powered and silly. This is one of many things I dislike about disadvantages that offer upfront benefit rather than ongoing benefit.


Setting
OK the setting. I love the setting. the game is set in the near future. It is pretty hard sci fi, no FTL, no artificial gravity, no blasters. The thing I like about is that the setting is both plausible and optimistic. The various places in the solar system all sit on knife edges, things are about to go south, or could easily fall apart, but the players could hold things together, or make them better. The setting is huge, it covers the whole system, and it deals in politics, economics, and all sorts of other interactions.
This was the first game I ever owned where I constantly thing, "Oh man, this is so cool...but what exactly do I do with it?" The world is so big, and plausible, and open that it can be overwhelming.


So that is Transhuman Space. You should check it out.
Next...
Adventure!
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