Alrighty my peeps, its time for a fun one. Another fun one. This is one of my favorite games of all time and it uses the system that I first encountered when discovering RPGs. I have been looking forward to this review for a while. If I had my druthers I would have saved this one for last, however, my excitement can only be held in check for a so long. It goes this far. No further. Here we are, on the eleventh day of Christmas and we are looking at...
Teenage Mutant Ninja Turtles & Other Strangeness
This was the second game I ever purchased. I got it within a week of getting Alternity. I have played this game a lot and I still read through it now and again just for fun. This is the game that introduced me to the TMNT comics by Eastman and Laird, and for that alone, this game will have my love. But it was genuinely fun and so I keep coming back to it.
Peritexual Elements
The book is soft cover and rather cheaply bound. I have had no real issues with its durability, though the plastic coating on the cover has begun to peel a bit, so watch out for that. The art is mostly by Eastman and Laird, which is pretty great. Having the original creators and artists working on the look of the art is a serious boon for the game. The thing itself is laid out in two columns and is not at all amazing. If you are getting into Palladium books for the layout you are in the wrong place. There is no index and there are no sidebars. The table of contents is OK, but without a good index, many things are nearly impossible to find. This is not a good book for easy reference. That said, for the time it came out(mid-eighties) it was a pretty average layout, though it desperately needs an editor to organize the damn thing a bit better.
Mechanics

This game does have some interesting mechanics added to the core system though. It has an interesting teamwork mechanic, where if all the player characters have grown up together then you get bonuses to all the skills and such that you have in common. I like that as it is pretty spiffy. Also, the game allows you to play all sorts of mutant animals and it does this through what amounts to animal archetypes and Bio-E points which you can spend to get size levels, animal abilities, human abilities(bipedal stance, opposable thumbs, speech, that sort of thing), and psychic powers. Another fun thing that is only in this game is that your speed stat(when higher than 16) grants a bonus to dodge, which it does not do in any other Palladium game. By and large, though, you will not be playing this game for the mechanics. I am not even sure the designers used the game as written.
Setting

That is it for today.
Tomorrow....
It comes to a thrilling conclusion. Be ready.
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