Friday, August 22, 2014

Unleash Your True Power!

Perhaps you do not know this, but I am a fan of Dragon Ball Z. I just love how over the top it gets and how ridiculous everything is. I have tried a few times to do something like it in an RPG, however I could not figure out how to do it right. I even bought the Fuzion System game and its supplements, it...was not the best for what I wanted. Basically my issues with doing a Dragon Ball Z-esque game come down to a desire for unique special attacks, an ability to handle power ups, and a need for an all or nothing strike. I think I can do most of those with Fate Core, but my issue came down to how to do it. I can model most of that with Jadepunk's asset creation system, but it is so smooth that I find it difficult to get the results in the way I want.

In this post I will be talking about power attacks and how I would like to use them in Fate. Specifically I would love to have a system that allows for dangerous and powerful last ditch efforts. Enter +Ryan Macklin and his recent post about power attacks. If you do not wish to read through the entirety of the post(though it is short), here is the relevant part:
Sometimes an attack will be so overwhelming that stress boxes shouldn’t come into account, nor stuff like armor ratings or other things that tweak stress. These attacks are known as power attacks, and work slightly differently from normal attacks. You still roll dice and apply your skill and any relevant stunts, just as you would for any action. Then…
  • If you succeed, you inflict a moderate consequence.
  • If you succeed with style, you inclift a severe consequence.
  • If you tie, you inflict a minor consequence
  • If you fail, nothing happens — though if the defender succeeds with style, they still get the normal benefit
Naturally, if the type of consequence is already filled, a higher one must be used.
It was like serendipity. Basically he is planning on using these rules for guns, to showcase what a game changer guns are. Upon reading this post, though, I saw the beginnings of what I am looking for in a power attack. It was just lacking a trigger. Or more specifically, lacking the kind of trigger I was looking for. So here is my idea, In order to use a power attack, you must have first filled up all your stress boxes. To me this feels a lot like the action we see in the show. The heroes spend much of the fight(the real fight, not the build up fights prior to it) taking hits and barely keeping up, and then, when all looks lost they start hitting hard and often. I also think that it might be interesting if failure was a little worse when using a power attack, though I have not really worked that through yet. Perhaps failure grants a boost and failure, where the defender succeeds with style, grants a full aspect...I will consider it.

So this is the first step toward my dream of a DBZ rpg that works the way I want it to. Let me know what you think.