A little shile back I attempted to start a Fate Core game remeniscent of all the Shonen Anime that I like. The game fell through, as they sometimes do, but I did realize something. I realized that what I wanted was this:
I love Chrono Trigger, I have loved it since I first played it when I was a lad, and it stands up as one of the greatest video game RPGs of all time. Seriously, it has multiple endings, everything you do or don't do matters. Visually and musically it is amazing. So I started replaying the game, and then it hit me. Jadepunk is a perfect match for this game. See, Chrono Trigger is mechanically based around having cool gear, techniques, and allies. Jadepunk's asset system does that so well. Whoo, buddy! I am excited. Are you excited? Yeah, I am going to go through the game and build all the characters from Chrono trigger as Jadepunk characters. Lets see how this goes. For each of these characters I will be building them as we first meet them. At the end of this I will probably do the characters at their peek as well, because why not?
Crono
Crono is the trickiest character to do in Fate, as he is a silent protagonist with little backstory and few real decisions. That said there are a bunch of things we can guess about his character based on the reactions of those around him. We start out by meeting his mother. She is not named in the game, so well will just call her, "Mom." Normally in an RPG like this she would be a throw away character. Just there for exposition and to get you out the door. Not so Mom. She has things to say, she has personality and she cares about Crono. When Crono disappeared and then was on trial, she was worried. So we know that Crono has a good relationship with his mom, Mom. We also know he was so excited about the Millenial Fair that he couldn't sleep. He is a martial artist, practiced with a sword. And he cares about people(well he does in my version). He helped a little girl find her lost cat, he helped Marle find her necklace, and he jumped into a time portal without thought for his own safety to rescue her. We know he has a best friend in Lucca. Also the way other talk to him seems to imply that he is not dumb. So there you go. Lets start working from there. Also I only have included his starting technique and I did not include his sword. I do not think any of his swords really matter, until you get to swords with special powers, and that does not happen until much later in the game. His wooden sword just doesn't add in any mechanical benefits at this point.
Portrayal: Spiky Haired Swordsman
Origin: A Good Son
Inciting Incident: Things Must Be Set Right
Belief: I See The Good In Others
Trouble: Wrong Place, Wrong Time
Professions: Fighter +3, Explorer and Scoundrel +2, Aristocrat and Scholar +1, Engineer +0
Assets:
Technique: Cyclone
Crono spins around and around, hitting everyone nearby with his awesome sword. Its pretty neat. Like the Tea Cup ride at Disneyland...only deadly-er, more deadly.
Guiding aspect: Spiky Haired Swordsman
Features: Exceptional(hits everything in the same zone as Crono), Harmful 2
Flaws: Demanding(need to roll a +2 fighter roll), Limited(can only be used once per scene)
Cost: 2 refresh
Stress: [1] [2] [3]
Refresh: 5
So there is the first of the series. Next up we will do Marle, followed by Lucca, Frog, Robo, Ayla, and Magus, in that order. After that I will be delving int each of teh time periods and building the monsters for each era. Its gonna be epic. Let me know what you think. Comments, Critiques, and Questions are all welcome.
I've never even played the game, and I'm excited for this project.
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