tag:blogger.com,1999:blog-2153506037239249187.post7921791358625946934..comments2023-07-17T05:03:22.082-06:00Comments on Walking In Shadows: NaGa DeMon Day 16, a dangerous idea(and a Big Mac)Jacob Possinhttp://www.blogger.com/profile/13223323989048319209noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2153506037239249187.post-84946342936551846592012-11-16T20:24:48.509-07:002012-11-16T20:24:48.509-07:00The more I think about it, the more convinced I am...The more I think about it, the more convinced I am that you are right. I should just go with a -2. I was over complicating it. I got so focused on my shiny new idea that I was blind to the obvious conclusion. thanks.Jacob Possinhttps://www.blogger.com/profile/13223323989048319209noreply@blogger.comtag:blogger.com,1999:blog-2153506037239249187.post-37796098849267171532012-11-16T15:43:46.128-07:002012-11-16T15:43:46.128-07:00While I know some people have an issue with self c...While I know some people have an issue with self compels, in my experience it is more often because they forget to take the fate point at the time, because they were "just acting in character". I think most people just award it when it is remembered. Most of the newer fate rules cover this pretty explicitly, reminding the GM to be vigilant for self compels and awarding them as needed. I like the "bowl" method where players just grab a fate point from a pool in the middle of the table whenever they think they have self compelled. It's quick and smooth and most people get it without abusing it.<br />In regards to your change to dice mechanics, the d4-d6 might work, giving a real swing toward a negative result. You say the d6-d6 method is "swingy", and I am worried the d8-d8 might just make that even more wild! It could be fun, but very unpredictable. You would also have to extend the "ladder" of results.<br />The other thing to remember is that while aspects are often *invoked* for a mechanical advantage (+2 or re-roll), compels are just as often "story" based or circumvent the die roll completely - If I have the "Bravest man in the world" aspect I might invoke to improve a die roll, but if I have the "Scared of the dark" aspect the GM is likely to offer a Fate point if I choose to just run away (without rolling dice). The other way aspects are used to disadvantage your character is when others "tag" them, basically using your aspect to get a bonus to their die roll.<br />What if you offer a -2 modifier when an aspect is compelled to make a die roll harder? It mirrors the +2 bonus for invoking and is more predictable than changing the die.<br />Just my two-cents.<br /><br />Cheers, NathanNathanhttps://www.blogger.com/profile/01738503634118594520noreply@blogger.com